Screw Modifier and Vases
o, learning about the Screw modifier has changed my entire life! My keyboard is dying but I'm too excited to wait to write this blog post later. So, I'm going to try to get it all out now before my keyboard dies.
I feel like I gained 200XP by learning about the Screw modifier! OK, so I still don't fully know what it actually does in theory but in practice, it took a single vert and essentially reproduced it in a circle. The result is a rounded object! When creating these vases, I started with a single vert and then used Ctrl + Right Click to draw out a shape. I don't think I had ever done that before but I learned the technique from Polygon Runway. Anyway, after drawing out the shape, I applied the Screw modifier and checked the Merge box since the vertices hadn't merged. Afterwards, I added the Solidify modifier (keyboard just died and had to switch haha). Once I added the Solidify modifier, I lowered the thickness into the negative so that the thickness would appear on the inside. I also checked the box for Even Thickness. Afterwards, I added the Subdivision Surface modifier. I initially gave it 2 levels, but the render still looked a bit sharp on some of the edges. So, I increased it to 3-4 for the vases.
I've been using Coolors to help me out with choosing colors for materials. I definitely have a certain vibe that I tend to stick with for materials - is this now my signature?? I also realized that you have to have a monthly membership to create color palettes greater than 5. So, I think I'll subscribe to that soon.
As for lighting...ya'll..haha I whipped up the lighting arrangement so fast! I think I'm getting used to it now. This will be great for when I visit the Lighting section of my 100 Days of Blender journey. I've also started to opt for 1 sunlight and 2 area lights on opposite sides. I've had to bring the sunlight down to about 10 and adjust the angle some. Overall, I am SO happy with how things turned out today. Go me!
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